Fierce thunderstorms and showers can be especially scary – even more so when a vehicle has lost its headlights due to a crash and the way forward is bathed in darkness. From the high-pitched roar of the engine battling against the grumbling terrain, and whining suspension of the moving tyres, down to screeching brakes and beading rain. Thankfully WRC 9 retains the same excellent sound quality featured in WRC 8. Naturally, beautiful visuals must be accompanied by great sound or it all falls apart. It looks especially great when the game shifts from day to night or from morning to afternoon, with the build-up of mud creating unique shadows. From torrential rain storming down on the windshield, streaking in all sorts of directions related to how the vehicle turns and speeds down the track, down to dust sticking to vehicles and mud clinging to the bodywork it is all immaculate in presentation. Vehicles are detailed, and tracks feel impactful and rich making them extremely realistic, and at times scary, with weather influencing everything. WRC 9 continues to look as good in all respects. This continual repetition extends to more than just the gameplay as well. In many ways the game feels the same, while in others there are improvements to fundamental systems proving how dedicated the developers are. While it still needs a lot of work, the improvements are tangible. Gravel and dirt are distinguishable from the one-another this time around, and snow feels as slippery as ever. KT Racing have further improved the way tracks feel. This improvement in how the vehicles behave has an immense impact on the way they feel around bends – specifically hairpin turns where it is paramount to know just how much throttle, braking, and handbrake assistance you typically need to make it around at full speed. Transfer weight between the front and back suspension for instance, is vastly improved, and can easily be noticed when braking. Though the floatiness remains, KT has refined the physics in such a way that vehicles feel weighty and heavy again. Fortunately, it seems KT Racing noticed and set out to change the physics this time around. The most noticeable of which comes by way of vehicle physics, which was a point of contention in WRC 8 (feeling arcadey and stiff at times and extremely floaty everywhere else). WRC 9 follows suit with a bevvy of tweaks further refining what the previous game did right. While not perfect when standing up to the likes of Dirt Rally 2.0, at least to hardcore simulation fans, it is more than enough for anyone looking for a great rally title. While the car roster is still limited compared to the likes of Forza or Project Cars, it falls in line with Dirt Rally 2.0 where vehicles were afforded more attention to key detail.ĭevelopers Kylotonn Racing ( KT Racing) are masters of the simulation title craft, and WRC 8 was their crowning achievement. The game features a new “club mode”, which lets players set up private or public rally championships for social engagement a new multiplayer co-driver mode where you team up with another player to take on the roles of driver and navigator and the returning Research and Development section which lets your team engage in all sorts of technologies and marketing. Managing everything from the team, to the vehicle, and even the events, is yet again an integral part of the career mode while spending time on the track matters just as much, if not more. The impressive career mode from the previous game also makes a return, with the same number of details, and simulation rings true. It is so similar to WRC 8, that in many respects, it looks and feels like the same game! Fortunately, the game is also considerably improved below the bonnet, however, fans will be hard-pressed to notice these changes if they are not actively looking for them.Īs with WRC 8, fans can expect WRC, WRC2, and World Junior teams once again. WRC 9, however, shifts things up a notch. Football games FIFA and PES have long been leading proponents of this strange dilemma, with certain multiplayer titles often the following suit (like Call of Duty). Thereafter, focus moves toward fine-tuning and tweaking. Sports games, in particular, suffer from this on a fundamental level – there is only so much developers can do. Repetitive gameplay and visuals are both a boon and a curse.
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